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Assassins Creed Revelations _HOT_


Ezio and Sofia arrived at Masyaf, with Ezio explaining the history of the Assassins and its creed along the way. There, Ezio reflected upon his life and decided to retire after learning the contents of the library, to spend the rest of his time with Sofia. Arriving at the library's door, Ezio utilized the five keys and managed to solve the puzzle etched into it, before he made his way inside and soon found the library; void of books, except for the seated remains of Altaïr. His corpse held one last key, where his last major memory was imprinted.




Assassins Creed Revelations



Game Informer gave the game a rating of 8.75 out of 10, writing "a number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it is a poor starting point for new players."[73] GameTrailers also gave the game a rating of 8.8 out of 10, saying that "the engine is a bit long in the tooth and some of the content isn't entirely worth exploring, but if you're looking for an unforgettable top shelf action/adventure, heed the creed".[69]


That being said, Assassin's Creed did have its limitations. Players have often found the combat and the story missions repetitive and the main character less memorable than Ezio. Either way, this connection between the original game and Assassin's Creed Revelations is a reminder that the community still finds new revelations in older titles to this day.


Don't get me wrong, I like that Ubisoft is willing to experiment with different forms. That creativity is what made Assassin's Creed: Brotherhood such a delight. Brotherhood dared to add elements to the already-successful AC2 foundation that included a brotherhood of assassins who could be trained and called into battle, a citywide fight for territorial influence, and the half-synch/full-synch dynamic that encouraged players to complete missions with a true Auditore flair. Not every new twist was a great idea - the cannon-fire segments in particular were tedious. But overall, Brotherhood worked because the new stuff tended to build out the core concept of virtuous killers whose primary asset is their efficiency and focus.


The new wrinkles in Revelations don't have such a well-defined sense of purpose, and they detract from the game a result. For instance, this entry in the series has a new tower-defence element in which you have to protect your assassins' dens against Templar attacks. It's slow and woefully uninventive, outclassed by any number of tower-defence games you can play for free on the web. Ubisoft is getting complacent here, treating Assassin's Creed as a brand rather than an idea. They slap an Assassin's Creed skin on a standard genre template and think it sufficient. It's not.


In this installment, an assassin initiate is called upon again to relive the lives of more assassins. This time around, the assassins happen to be twins Jacob and Evie Frye. The task is to find a Piece of Eden in London. 041b061a72


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